State of The Escape Room Industry Report 2022 - Owner's Survey

The headline findings.
- 01
4 in 5 rooms did not close a single location through the lockdown.

- 02
Bookings recovered after reopening, but revenue stayed behind 2019 levels.

- 0390%
Over 90% never filed an insurance claim despite being shut down.

Every figure is a real number from the survey. Free to read, free to cite.
The State Of The Escape Room Industry Survey 2022 – (Owner’s Survey)
The context of the survey
Reviews and feedback indicated player tastes were starting to get refined (as in, they were expecting high-quality immersion and well-designed gameplay).
Owners were enthusiastic about expanding operations and exploring ways to up game quality.
And then COVID-19 struck.
Lockdowns and stay-at-home orders made it impossible for physical escape rooms to function.
And even as lockdowns were lifted and the pandemic abated, other world events (like inflation, difficulty finding staff, and so on) have kept the industry on edge.
It is in this context that this survey was run.
The next few sections consist of background information and methodology; if you’d rather skip all that, jump to the survey results.
USE THE BUTTONS BELOW TO NAVIGATE TO THEIR RESPECTIVE SECTIONS
Why we ran the survey; what did we want to find out?
We ran the survey to gain meaningful insight on crucial topics pertaining to the escape room industry, especially in light of the COVID-19 health warnings and shutdowns.
1. Post-COVID overview
A large part of the survey has focused on how escape rooms dealt with the lockdown, how they reopened since lockdowns were eased, and their plans on moving forward.
2. Starting an escape room business
We had explored this issue in our 2018 survey. In this survey, we have built on that, asking a tad more detailed questions, and comparing the results with what the earlier survey uncovered.
3. Daily operations of an escape room
That being said, having an idea of global and regionwise trends on issues like what game themes are escape concepts are preferred the most, whether a live actor inside the room is necessary and so on, could prove useful in planning the experience you want to offer your players.
4. Market concerns
5. Business model
Survey summary
And this report details what we found.
Some interesting findings:
- The traditional physical escape room game remains the most common escape room offering.
- Physical escape rooms, the most common offering, would be completely shut down during the lockdown. Despite that 4 in 5 escape rooms didn’t shut down a single location during the lockdown.
- Over 90% of escape rooms didn’t file a claim with their insurer despite being shut down during the lockdown.
- Since reopening, bookings have recovered but revenue is behind 2019 levels.
- Mystery, Happy fantasy and historical fantasy are the most common escape game themes.
- Being an adventurer, Escaping an unpleasant place, and Finding or creating something are the most common escape concepts.
- Apart from booking software, the escape room service provider market is highly fragmented. In booking software, Bookeo and Resova have meaningful market shares.
Get the data:
To access the raw survey data, click here
How we created and ran the survey; our methodology
Our idea at the time was to build on the State of the Escape Room Industry survey that we had run in 2019. You may be familiar with that one; here’s a link to that report, if you’re curious.
But then the pandemic struck, and we put it on hold indefinitely.
We also kept an eye on developments in the industry, going through the news, talking with escape room owners, suppliers, and others online.
Finally, after waiting for two whole years, we started working on this survey again in February 2022.
The questions here can be divided into two categories:
- One, queries on intrinsic escape room and industry issues, like which game themes are popular, how saturated that market is and so on…
- Two, queries on how COVID-19 affected the escape room industry, how it recovered, and what future it sees for itself.
- For these questions, we built on the survey we ran in 2019..
- We developed these questions based on our perusal of news reports, and conversations with various industry stakeholders on social media.
Speed run checks: We took the survey ourselves, various times. Our demo runs revealed that it took 14 minutes to complete the survey meaningfully.
This was done with a view to weeding out any responses that took too little time to have taken the survey seriously.
On 5th March, 2022, we finalized the questionnaire and uploaded it to SurveyMonkey.
We had data from 2020 with a list of escape rooms around the world, but that had obviously become out of date.
We needed a list of Escape Rooms from all around the world, and this is how we gathered the data:
- Web-scraping mostly Google’s directory and Trip Advisor
- Manual check of ERs from Morty App
- Other ER Directories like World Of Escapes
Once the data was collected we got our team to run quality checks and then finally began the reaching out to the shortlisted owners through:
- Email outreach
- Facebook Groups (Notable mention Escape Room Startups and Owners)
- Direct messaging (Facebook, Linkedin and Discord)
- Leveraged outreach via partners (we reveal who our partners are at the end)
Once the survey results came in, we took a few steps to filter out low-quality responses and polish the data.
- Speed run checks: Like I mentioned, we had an idea of how long a meaningful survey response would take. So, as a first step we dropped responses that took too little time.
- Deleting spam: This is a lesson we learnt from the 2018 survey – look for spam entries, such as ones from people who claim to be located “somewhere in my mind”.
With these two steps done, 353 final responses were collated, that we have presented here.
- Cleaning the data: We went through the final responses with a fine tooth comb, bucketing open-ended qualitative responses into categories, converting different currencies (for currency-based responses) into a single regional currency (like converting Pound Sterling into Euros and Canadian Dollars into USD) to get regional estimates.
The survey results
About our respondents
Waiver | Count | Notes | Link |
|---|---|---|---|
| None | 52 | ||
| Buzzshot | 22 | ||
| Custom | 20 | ||
| Escape Games Global | 17 | ||
| Print Out (Paper) | 14 | ||
| Resova | 10 | ||
| Google forms | 8 | ||
| Escape Kit | 8 | ||
| Escape Room Master | 7 | ||
| Escape Room Admin | 4 |
Booking Solution | Count | Notes | Link |
|---|---|---|---|
| Bookeo | 87 | ||
| Resova (merged with Clubspeed) | 69 | ||
| Custom booking solution | 26 | ||
| FareHarbor | 11 | ||
| Xola | 9 | ||
| Wix Bookings | 6 | ||
| Escapeall | 6 | ||
| 4escape | 6 | ||
| Wordpress booking | 5 | ||
| Booking Phoenix | 4 |
Compared with our 2018 survey (which got 206 responses), the current survey has clearly got a larger response. And that’s good.
What’s better: As compared to the previous one, where more than 80% of the respondents were from North America, this year, we have had a good response from Europe (175 from North America and 143 from Europe), and also a number of responses from Australia and New Zealand, which makes this survey more diverse than its precursor.
The basics about escape room businesses
Does your escape room game business have/offer:
- Count of various experiences offered by escape rooms
Citywide games seem to be more popular in Europe than in North America and other regions.
Among the more rarely occurring escape room offerings are:
What kind of business are you?
- Franchisor1.7%
- Franchisee5.11%
- Independent Brand93.18%
Does this mean most escape room owners want to include games of their own choice, instead of being limited by a franchise? At this point, we can only speculate
How many locations do you have?
Europe seems to have more of Escape room businesses with 3 to 5 locations than North America and Australia & NZ.
How many years have you been in operation?
- Count of number of years in operation
Which ties in with the conventional wisdom that although escape rooms have been in existence since 2007 (the year SCRAP opened the first escape room in Japan), the industry really took off during 2014-15.
What is heartening is that 14% of escape rooms report being around for a year or less.
Which may indicate that quite a few escape rooms were planned and opened during and after the lockdown. More on this in a bit.
How many unique escape games (Including online games if they apply) does your escape room feature?
Region-wise, single-game escape rooms (i.e. with only one game) are more common in Europe.
Dealing with the lockdown
How many locations were added and shut down by escape room businesses during/since the lockdown?
It’s certainly heartening to see that, despite the lockdown making physical escape games completely impossible, 76%, almost 4 in 5 escape rooms didn’t shut down even a single location during the lockdown period.
In balance, we can claim that the industry has muscled it through the lockdown, with new locations being opened at almost the same rate as old ones were closed.
Did you add new escape games to existing locations during/since the lockdown? If so, how many?
- I generally design and build all my escape games88.2%
- I consult with a consultant to plan and design the games, but handle the building myself5.9%
- I buy turnkey escape games, generally. Explainer: A turnkey escape game is one you buy and assemble, like a Lego set (game, clues, props, locks, tech, installation, testing, training, etc..).5.9%
Were you able to access government assistance during the lockdown?
- No, I didn't get any government assistance.25.93%
- Yes, normal assistance.27.35%
- Yes, special lockdown assistance46.72%
- No, I didn't get any government assistance.
- Yes, normal assistance.
- Yes, special lockdown assistance
On the other hand, there are anecdotes and news reports of governments issuing health regulations that simply failed to account for the nature of an escape room business (like classifying them as “amusement parks”).
Clearly, there’s work to be done on explaining the business model to governments, and ensuring that appropriate regulations are issues in future crises.
This issue was also discussed during RECON ‘21.
Regionwise, North American escape rooms were the most likely to have not received any government assistance, while Australia & NZ and European escape rooms were most likely to have received special lockdown assistance.
Did you file a claim with your insurer?
- Yes7.67%
- No92.33%
Our response reveals that escape room businesses in Australia & NZ were the least likely to have filed claims with their insurer, followed by North American escape room businesses and then European ones.
We will revisit this issue later on, when we take up the question of what kinds of insurance escape room businesses have.
If yes, on what kind of policy did you file the claim?
But, as a word of advice it might be prudent to look into business interruption and pandemic insurance for your business.
Did you start offering Virtual/Online or Live Streaming games during the lockdown?
- Yes30.84%
- No69.16%
Reopening after the lockdown
How are the game bookings and revenue compared to pre-lockdown (2019)?
- Better than expected33.13%
- Could be better35.84%
- Worse than expected11.45%
- Similar to pre-lockdown19.58%
- Lower than in 201942.8%
- Recovered to 2019 levels22%
- Exceeded 2019 levels35.2%
What has been your biggest cost to run / re-open after the lockdown?
- Count of biggest cost to run / reopen since the lockdown
One pleasant surprise is that very few escape rooms cited capacity restrictions (as in restrictions on how many people are allowed to gather in a closed space) as their biggest cost.
Daily operations
Which of these following insurance policies do you use?
- Count of Which of these following insurance policies do you use?
Very few have umbrella insurance.
Remember how we saw the vast majority of respondents reported not even filing for insurance for the lockdown? That could be because nothing in their policies remotely suggested anything like the pandemic.
So, you can consider talking with an insurance expert on whether having a business interruption and/or pandemic insurance policy may make sense.
Which insurance provider do you use?
- Count of insurance providers
Which insurance provider do you use?

- Count of respondents saying they have at least one location of that type
What theme(s) is/are your escape room game(s) based on?
What concept(s) is/are your escape room game(s) based on?
- Count of What concept(s) is/are your escape room game(s) based on?
Do any of your escape room games involve live actors?
- Yes; the gamemaster doubles up as the actor23.53%
- Yes; we have one or more dedicated actors7.84%
- No68.63%
- Yes; the gamemaster doubles up as the actor
- Yes; we have one or more dedicated actors
- No
This lines up with the 2019 enthusiasts’ survey conducted by The Codex which revealed that live actors weren’t all that important for players.
How does your hint system work?
- Hint cap: Players can only ask for a fixed number of hints9%
- Penalty-based: Players lose time/points (depending on whether the escape room game is time-based or score-based) every time they ask for a hint3.67%
- Hybrid: Players get a number of 'free' hints; if they ask for more, they lose time3.33%
- Unlimited: Players can request as many hints as they like, with no consequences84%
- Hint cap: Players can only ask for a fixed number of hints
- Penalty-based: Players lose time/points (depending on whether the escape room game is time-based or score-based) every time they ask for a hint
- Hybrid: Players get a number of 'free' hints; if they ask for more, they lose time
- Unlimited: Players can request as many hints as they like, with no consequences
Giving unlimited hints seems to be a good shift towards prioritizing player experience. Many escape rooms are known to allow players to choose their level of difficulty before entering the game by choosing the number of hints they want to receive.
It would be interesting to compare this with escape game player reviews and see how many players say too few hints made the game too complicated for them (and spoiled the experience), vs how many players feel there should be some restriction on hints to stop the game from becoming too easy.
How many hours does your escape room remain open in a week?
Of course, it is possible that this only reflects available time slots, and escape rooms are actually only open for a fraction of that time – when they actually have bookings, while for the rest of the time their premises remain empty/closed.
Pricing & expenditure
How do you structure your tickets?
- Per player65.92%
- Per team16.24%
- Hybrid: Base team price + per player for each additional head17.83%
- Count of How do you structure your tickets?
Region-wise, North American and Australian & NZ escape rooms seem overwhelmingly in favor of charging per player,
While European escape rooms are more of a mixed bag between charging per player and charging per team.
In practice we see that a majority of Escape Rooms require a minimum 2 to 3 player team size, and they even impose a minimum booking limit on their games.
The pricing is on a sliding scale and the per player cost starts reducing from team sizes of 4 players and more.
What is your per player ticket price?

- What is your per player ticket price? - North American Region (US & Canada)

- What is your per player ticket price? - European Region (Including UK)

- What is your per player ticket price? - Australia & New Zealand
What is your average booking price?
- What is your average booking price? - North American region (USA and Canada)
- What is your average booking price? - Australia & New Zealand
- What is your average booking price? - European region (including the UK)
What is your estimate of the percentage of your revenue that is spent on marketing across all your locations?
- Count of What is your estimate of the percentage of your revenue that is spent on room upgrades and maintenance?
This is largely due to the fact that most escape rooms are mom and pop operations mostly run by gaming/escape room enthusiasts and they lack the domain knowledge for sales and marketing.
Refer to The Codex’s 2019 Enthusiasts’ Survey and see that social media and internet searches are as important as word of mouth marketing.
What is your estimate of the percentage of your revenue that is spent on Human Resource (HR)?
- Count of What is your estimate of the percentage of your revenue that is spent on Human Resource (HR)?
What is your estimate of the percentage of your revenue that is spent on room upgrades and maintenance?
- Count of What is your estimate of the percentage of your revenue that is spent on room upgrades and maintenance?
Marketing
Which channels of marketing do you use to promote your escape room?(Please select all that apply)
- Count of Which channels of marketing do you use to promote your escape room?(Please select all that apply)
One change that we can see from the 2018 survey is that more escape room businesses are taking up paid ads, which makes sense as paid/PPC ads are highly targeted and offer options for immediate booking. 39/197 respondents in 2018 said they used Search Engine Ads vs 186/290 respondents in 2022 said they used Search Engine Ads.
Offline marketing (such as through ads placed in newspapers, magazines, and on radio and TV) are still used by a small percentage of Escape Rooms. These formats however offer very little targeting options, and you’d need a significant adbudget to make a real impact.
And escape room businesses continue to maintain their distance from coupon sites like Groupon, even as they offer discounts of their own (as we discussed earlier).
Starting an escape room business
How did you get the funding to open your escape room business? (Please select all that apply)

- Count of How did you get the funding to open your escape room business?
How did you obtain the space to build your escape room?
- Rented/Leased91.9%
- Bought4.05%
- Owned previously4.05%
- Count of how owners acquired the space
What is your estimate of the cost of building one escape room game?

- Cost of building one escape room game - North American region (USA and Canada)

- Cost of building one escape room game - Australia & New Zealand

- Cost of building one escape room game - European region (including the UK)
Which aspect did you feel was the biggest challenge in setting up your escape room business?
- Count of In your opinion, what is the key challenge in designing escape room games?
In your opinion, what is the key challenge in designing escape room games?
- Count of In your opinion, what is the key challenge in designing escape room games?
Do you order readymade props, or do you create your own props?
- I make scenic props
- I make puzzle props
- I make both scenic and puzzle props
- I source my props externally
- I source scenic props externally
- I source puzzle props externally
How do you design and build your escape games?
- I generally design and build all my escape games
- I consult with a consultant to plan and design the games, but handle the building myself
- I buy turnkey escape games, generally.

Service providers
Who (people and/or businesses) have you purchased props/designs/games from and would recommend to others?
Insurance Policy | Count |
|---|---|
| Business Interruption | 17 |
| Natural Disaster | 0 |
| Pandemic Insurance | 7 |
What kind of staff scheduling software do you use?
Inventory Management Tools | Count |
|---|---|
| Bookeo | 7 |
| Mythic Mystery Master (M3) | 7 |
| Xola | 5 |
| QuinGames | 3 |
| 4Escape | 2 |
| Google Sheets | 2 |
| MofangOne | |
| Unity | 2 |
| ERCC - Not sure | 1 |
| Escape Master | 1 |
Do you have any issues with your existing staff scheduling software? If so, please describe the issue..
What inventory management tools are you using to run your games? (Eg: Telescape)
- Custom Made
- Telescape
- Resova
- Houdini MC
- Escape Room Master
Which booking solution do you use?
Insurance Provider | Count |
|---|---|
| West Bend | 4 |
| TIC | 3 |
| QBE Insurance Australia Limited | 3 |
| Intact Assurance | 3 |
| Donat | 3 |
| Special Risk Insurance Managers | 2 |
| Porto Seguro | 2 |
| Philadelphia Insurance Company | 2 |
| MGA Insurance | 2 |
| Merkel International | 2 |
Which software/service do you use for your liability waivers?
Props / Designers / Game Builders | Count | Link |
|---|---|---|
| Halloween FX Props | 22 | |
| Creative Works | 11 | |
| Escape Room Supplier | 7 | |
| Escape Room Techs | 6 | |
| Fright Props | 6 | |
| General ecommerce platforms (Amazon, Etsy, Aliexpress etc.) | 6 | |
| Superb (Formerly Studio 1987) | 6 | |
| Indestroom | 5 | |
| Mindgames Productions | 5 | |
| Gratuitous Sets | 3 |
Looking ahead
In light of current events (some experts are talking about new waves and/or variants of COVID, the situation in Ukraine etc), are you concerned about business prospects in 2022?
- Yes37.76%
- No36.58%
- Unsure25.66%
How saturated is your area in terms of the number of escape rooms?
- We are the only Escape Room here!15.62%
- There are a few Escape Rooms here; but there's room for a few more19.79%
- There is an appropriate number of Escape Rooms for the area47.57%
- Oversaturated17.01%
- We are the only Escape Room here!
- There are a few Escape Rooms here; but there's room for a few more
- Appropriate number of ERs for the area
- Oversaturated
Which, if any, of the following actions are you planning to take within the next year?
- Count of Which, if any, of the following actions are you planning to take within the next year?
Our plans for the future
The European response was massively skewed towards the UK.
And we got little to no response from South and South East Asia, where escape rooms are quite popular.
Going forward, we plan on continuing with our outreach efforts, and also on offering the survey in multiple languages, to make it a truly global survey that can offer insight on the state of the escape room industry across the globe.
Acknowledgements
A shoutout to our partners
They helped us a lot with outreach, pushing the survey to more and more escape room owners whether through email blasts, or by giving the survey a shoutout through their company social media accounts…or even by enabling us to post about the survey on private groups they’re a part of.
Their efforts made it possible for us to get over 400 responses from all over the world (we had to prune it down to 353 to maintain a minimum quality of response).
Alexander Girshfeld, owner of Indestroom and The ER Workshop
Alexander is an enthusiast of escape games, and the owner of The ER Workshop, one of the largest escape room suppliers in the world.
Visit their website
Rita Orlov from PostCurious
The founder and creative force behind PostCurious, which creates unique and mesmerizing puzzles and tabletop games.
Visit the PostCurious website
Mike Augustine (a.k.a. Auggie) from OKAPIKID
Auggie shared the survey with his vast following on Twitter. I could tell you a bit about him, but I think it’s better you experience him for yourself…
Visit his website
Thomas Parslow from Buzzshot
Buzzshot engages your players before and after the game, saving you time and garnering you more reviews.
Visit his Buzzshot profile
Ray Lane from Impossible Escape Loganville
You may know him as Ray The Video Guy. Or as The President of Impossible Escape Loganville. He shared the survey on a private group that proved critical in getting quite a few responses from the US and Canada.
Visit his LinkedIn profile
Michael Andersen from ARGNet
The owner and senior editor of the Alternate Reality Gaming Network, and allegedly associated with a Pennsylvania Bar where you can’t get drunk. He gave the survey a shoutout from the official ARGNet Twitter.
Visit his profile on ARGNet
Heiner Stepen from Escape Roomers DE
Heiner is a leading contributor to Escape Roomers, one of the largest escape room blogs in Europe. He allowed us to share the survey invite in a private Facebook group, which went a long way in getting us the large response from Europe.
Visit his profile on Escape Roomers
Andy Bauch from The Morty App
Among other things, he’s the co-founder and CEO of Morty, an app for “discovering, booking, and tracking escape rooms”. He helped us out by pushing the survey to an enthusiasts’ group.
Visit his LinkedIn profile
David Spira from Room Escape Artist
He’s a lot of things, from a guitarist to a puzzle junkie and technologist. He’s also the co-founder of Room Escape Artist, one of the most authoritative websites on escape rooms in the world.
Visit his Room Escape Artist profile
Jonathan & Cici Cao from Escape The Roomers
Escape The Roomers is a review site for escape rooms, video games, immersive experience and so on.
Visit their website
Christine Barger, owner of Exit Game Orange County
She’s an actor, she’s a ventriloquist, she’s an influencer on TikTok…and she’s also an escape room business owner.
Visit her Instagram profile
VALUED SURVEY PARTICIPANTS
A special mention to some of our respondents: We should mention that we got responses from South Africa, India, Taiwan and Singapore. Unfortunately, there were too few of them to reach any definitive conclusions about industry trends in those regions. However, those responses did help shape the global picture.
| 1. Jaimie from Albany Escape Rooms |
| 2. Tracy Lennox from Mississippi Mind Trap Escape Room |
| 3. Henrik Ravn from Escapist |
| 4. Darren Espley-Atkins from The Puzzle Room – Cannock |
| 5. Amnesia Alive Escape Rooms |
| 6. Dean Day from Eltham Escape Rooms |
| 7. Andrey Kalinchuk from QuestHunter |
| 8. Daniella Johnson from ClueFinders Liverpool LTD |
| 9. Cailleaux Helena from Gamelot escape/ Coop escape |
| 10. Robert Nelson from Escape Rooms Richmond |
| 11. Thomas Dunagan from The Lost Room Escape Adventures |
| 12. Tom Hemenway from Time Bandit Escape |
| 13. Kat Stegeman from Escape Rooms In VA Beach |
| 14. Jason from Steal and Escape |
| 15. Chris Lattner from The Room – Immersive Adventures |
| 16. David Betts from House of Escapes |
| 17. Juan Alfonso Gil Del Pozo from Torrenigma Escape Room |
| 18. Acme Wong from NEO Escape Rooms |
| 19. Nathanael Auran from Escape Room Alexandria |
| 20. Craig Davies from Lock Down Escape E G Ltd |
| 21. Dan Davis from Kitsap Great Escape |
| 22. Tom Hartnett from Paradox Parlours |
| 23. Koen Van Dommelen from The Riddle Room |
| 24. Adam Biasi from Diversion Escape Rooms |
| 25. Max Haitana from Blyth Breakout |
| 26. Adam from Keylock Games |
| 27. Gustavo Toledo from Escape Up |
| 28. Benn Stoker from Project Breakout |
| 29. Rebecca Potvin from Tic Tac Go Escape Room and Games |
| 30. Jakal from Kingdom Escape Games |
| 31. Angela Frimberger from Facade Escape Room |
| 32. Cindy Martin from Perplexodus Mystery Manor |
| 33. Albert from Five Cubes Escape Room |
| 34. Brandon West from Top Tier Escape Rooms |
| 35. Jacqueline Malle from Rembrandt Productions |
| 36. Andrew Sturridge from Escape From The 6 |
| 37. Yusuf Chaudhri from Horror Escape Ltd |
| 38. Criss Stanculescu from Escape my room |
| 39. Claudia Siebauer from LiveActGames |
| 40. Pascal from Deathscape |
| 41. Robbie Pott from Unlock Escape Rooms |
| 42. Robert Leveille from Niagara Escapement |
| 43. Andy Reynolds from Smash Space UK |
| 44. Anne-Marguerite Monory from Tactisens Escape Game Toulouse |
| 45. Laura Chase from Reed Between The Lines |
| 46. Jack Rose from REACT Premium Escape Rooms |
| 47. Ken Mccoy from Waxhaw Escape, LLC |
| 48. Katrina Mick from Escape Studio |
| 49. Scott Norton from Nerdy By Nature Escape Rooms |
| 50. David Vinson from Amazing Escapes of Boise |
| 51. Dylan Vaughan-Streater from Clue Adventures |
| 52. Rick Taylor from Dropbear escapes |
| 53. Ben Rudkin from Courtyard Escapes |
| 54. Peter Sturrock from Escape Aviemore Ltd |
| 55. Tabish Mian from Lost in Melbourne |
| 56. Császár Péter from Escape Zone |
| 57. Jim from PARADOXsquared Adventure Escape Rooms |
| 58. Tihomir from Incognito Escape Room |
| 59. Eric Mindiola from Cine Escapes |
| 60. Rene from The Gate Escape |
| 61. Jessica Phillips from Epic Escapes |
| 62. Vincent Rubino from Escape Rooms Chicago |
| 63. Joe Panek from Twisted Limits Escape Rooms |
| 64. Josh Young from Escape Room Adventures LLC |
| 65. Mouchotte from Enigmes et Compagnie |
| 66. Rhett Hildebrandt from Quandary Escape Rooms |
| 67. Nikki Jaramillo from Hidden Escape |
| 68. John Alberghina from MER |
| 69. Charles Pitcher from Live Escape Salisbury |
| 70. Ashley from time lapse escape rooms |
| 71. Kennedy from Deceptive Games |
| 72. The Imaginarium |
| 73. Jeff Wise from Dead Zone Rising |
| 74. Hai Elram from insideout |
| 75. German Garcia-Fresco from Xtreme park adventures |
| 76. John from EscapeXchange |
| 77. Hannaert Maïté from Le Manoir Escape Game |
| 78. Neko T Farmer from Lock City Adventures |
| 79. Nicolas from Get out |
| 80. Kara Simmons from Great Escape Enterprises LLC |
| 81. Neko T Farmer from Lock City Adventures |
| 82. Jay Lacchani from Escape Rooms Hyderabad |
| 83. Sam Fok from Escape Rooms Perth |
| 84. Escape Rooms Maryland by Clue IQ |
| 85. Christal Ho from Escape Rooms Sydney |
| 86. Michaël Lammers Escaperoom Groenlo |
The rest of the report is yours, free.
Enter your email to keep reading and get the PDF to keep.
No spam. One email unlocks every Massive Impact report.
