A sample Halloween campaign by Massive Impact · The brand is fictional |
 |
*|IF:FNAME|*Hi *|FNAME|*,*|ELSE:|*Hi there,*|END:IF|* Some doors only open in October.Five rooms. Sixty minutes each. One night a year when the whole house feels like it is watching you back. |
 |
 Before you enter The door asks one question.I follow you home but never knock. I’m longest at dusk and gone at the flick of a switch. What am I? Choose wisely. The house is listening. |
 |
Pick your night Five stories. One of them is yours.Choose the one that sounds like your crew. |
 Eight chairs, one board, and a hostess who has been waiting since 1893. Keep your fingers on the planchette. Or don’t. 60 min · 3 to 8 players · ●●● |  Dr. Alder promised a remedy for everything. Then the shop went dark and the bottles started whispering. Find the antidote before the fumes find you. 60 min · 3 to 8 players · ●●● |
|
 | Platform nine, midnight Last Train to Marrow Hill One carriage, no driver, and a timetable that lists tonight as the final stop. Nobody remembers buying a ticket. 60 min · 3 to 8 players · ●●● |
|
 | Mind the steps The Hollow Queen’s Crypt She ruled for a century and has been gone for two. Reach her crown before she reaches for it herself. 60 min · 3 to 8 players · ●●● |
|
 | The light keeps turning Lantern Point Lighthouse A storm, a stranded crew, and a lamp that turns on its own. Find the keeper’s log before the tide finds you. 60 min · 3 to 8 players · ●●● |
|
 |
House rules The house keeps a few promises.Private by default Every game is yours alone. No strangers at your table. | Sixty minutes One hour on the clock and a story worth retelling. | Atmosphere over gore Sets you can touch and scares that stay in the story. |
|
 See you at the door. The Hollowkey crew |
The point of this email Imagine this, built for your rooms.This is a sample campaign from Massive Impact, written for a fictional escape room. We make campaigns like it for real ones. | ◆ | An animated hero that loops in every inbox (static still for Outlook) | | ◆ | A riddle inside the email: every answer is a tracked click you can segment on | | ◆ | Posters, dividers and tickets designed for your rooms, from your own photography or art | | ◆ | One brand system, a five-size type scale, and clean Mailchimp code that is responsive and dark-mode safe |
Hollowkey Escape Co., its rooms and its story are fictional. |
|
Sample campaign. Hollowkey Escape Co. is a fictional brand. *|LIST:ADDRESS|* You are receiving this because you are on our list. Unsubscribe · Update preferences · View in browser © *|CURRENT_YEAR|* Massive Impact |